package imper.engine.battle;

import imper.engine.battle.entity.IBatMap;

public class Model implements IModel
{
	/** Carte */
	public IBatMap _Map = null;

	public Model()
	{
	}

	@Override
	public IBatMap getMap()
	{
		return _Map;
	}

	@Override
	public void setMap(IBatMap pMap)
	{
		_Map = pMap;

	}

}
